Class ObjectTemplate
[CreateAssetMenu(menuName = "Vista/Object Template")]
[HelpURL("https://docs.google.com/document/d/1zRDVjqaGY2kh4VXFut91oiyVCUex0OV5lTUzzCSwxcY/edit#heading=h.gk1w93mws9z")]
public class ObjectTemplate : ScriptableObject
- Inheritance
-
ObjectScriptableObjectObjectTemplate
- Inherited Members
-
ScriptableObject.SetDirty()ScriptableObject.CreateInstance<T>()Object.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Properties
- alignToNormal
Gets or sets whether spawned instances should be rotated toward the terrain normal.
- normalAlignmentError
Gets or sets how much random deviation is allowed when aligning spawned objects to the terrain normal.
- prefab
Gets or sets the primary prefab spawned for this object template.
- prefabVariants
Gets or sets additional prefab variants that may be selected when spawning instances.
Methods
- IsValid()
Tests whether the template has the minimum data required for object population.
- Reset()
Restores the template to the default object-spawning configuration.