Property normalAlignmentError
normalAlignmentError
Gets or sets how much random deviation is allowed when aligning spawned objects to the terrain normal.
public float normalAlignmentError { get; set; }
Property Value
Remarks
The value is clamped to [0, 1]. A value of 0 uses the terrain normal exactly, while larger values widen
the random interpolation range around that normal by varying the blend factor between 1 - value and
1 + value.