Property prefabVariants
prefabVariants
Gets or sets additional prefab variants that may be selected when spawning instances.
public GameObject[] prefabVariants { get; set; }
Property Value
- GameObject[]
Remarks
The getter returns a copy of the stored array and returns an empty array when variant support is unavailable in the current integration. Null assignments are converted to an empty array. During population, non-null variants are appended to the candidate prefab list and one candidate is chosen randomly for each valid sample.