Table of Contents

Class BiomeMaskGraph

Namespace
Pinwheel.Vista.Graph
Assembly
Pinwheel.Vista.Runtime.dll
[HelpURL("https://docs.google.com/document/d/1zRDVjqaGY2kh4VXFut91oiyVCUex0OV5lTUzzCSwxcY/edit#heading=h.kbbk63lwm6i")]
public class BiomeMaskGraph : TerrainGraph, ISerializationCallbackReceiver
Inheritance
Object
ScriptableObject
BiomeMaskGraph
Implements
ISerializationCallbackReceiver
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Extension Methods

Methods

AcceptNodeType(Type)

Determines whether a node type is allowed inside a biome mask graph.