Class StrokeAction
[CreateAssetMenu(menuName = "Vista/Stroke Action", order = -9899)]
public class StrokeAction : ScriptableObject
- Inheritance
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ObjectScriptableObjectStrokeAction
- Inherited Members
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ScriptableObject.SetDirty()ScriptableObject.CreateInstance<T>()Object.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.InstantiateAsync<T>(T, InstantiateParameters)Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Properties
- blendOptions
Gets or sets how this action's outputs combine with the terrain data already persisted in the scene.
- sampleStroke
Gets or sets the stroke recorded for graph authoring, or null when no sample exists.
- terrainGraph
Gets or sets the graph that produces this action's effect.
- writableData
Gets or sets the terrain-data channels this action is allowed to write.
Methods
- RequestData(Stroke, int, GraphSlotSelections, IEnumerable<PropertyOverride>, GraphInputContainer, StrokeInputProvider, GenericTextureOutputHandler, GenericBufferOutputHandler)
Executes this action's graph for a complete stroke using an explicit base random seed.
- Reset()
Restores this action to the configuration of a newly created asset.