Property blendOptions
blendOptions
Gets or sets how this action's outputs combine with the terrain data already persisted in the scene.
public BiomeBlendOptions blendOptions { get; set; }
Property Value
Remarks
The graph output is the blend source and the persisted terrain is the destination, which is why the biome blend operators apply unchanged. useTransformForHeightBlend is the one exception: an action has no scene transform, so stroke application ignores it.