Table of Contents

Class SplineEvaluatorComponentBase

Namespace
Pinwheel.Vista.Splines
Assembly
Pinwheel.Vista.Splines.Runtime.dll
[ExecuteInEditMode]
[AddComponentMenu("")]
public abstract class SplineEvaluatorComponentBase : MonoBehaviour, ISplineEvaluator
Inheritance
Object
Component
Behaviour
MonoBehaviour
SplineEvaluatorComponentBase
Implements
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Properties

id

Identifier used when collecting spline evaluators by group or channel through SplineModuleUtilities.

Methods

GetWorldAnchors()

Returns the spline anchor positions in world space.

GetWorldPoints()

Returns sampled spline points in world space.

GetWorldTrianglesAndAlphas(out Vector3[], out float[])

Returns world-space triangle vertices and per-vertex alpha values for the spline shape.

OnDisable()
OnEnable()