Method GetWorldTrianglesAndAlphas
GetWorldTrianglesAndAlphas(out Vector3[], out float[])
Returns world-space triangle vertices and per-vertex alpha values for the spline shape.
public virtual void GetWorldTrianglesAndAlphas(out Vector3[] vertices, out float[] alphas)
Parameters
verticesVector3[]Triangle vertices returned by the evaluator.
alphasfloat[]Per-vertex alpha values aligned by index with
vertices.
Remarks
The default implementation returns null for both outputs, so derived evaluators must override this method when they support ribbon or area extraction.