Table of Contents

Property renderMode

Namespace
Pinwheel.Vista
Assembly
Pinwheel.Vista.Runtime.dll

renderMode

Gets or sets how the detail is rendered by the target terrain system.

public DetailRenderMode renderMode { get; set; }

Property Value

DetailRenderMode

Remarks

This value determines which source asset must be assigned for the template to be valid. Grass-style modes require texture, while UnityEngine.DetailRenderMode.VertexLit requires prefab.