Method IsValid
IsValid()
Tests whether the template has the minimum required source asset for its current render mode.
public bool IsValid()
Returns
- bool
true when grass-style modes have a non-null texture, or when UnityEngine.DetailRenderMode.VertexLit has a non-null prefab; otherwise, false.
Remarks
This validation only checks the primary asset used to construct prototypes. Variant entries are optional and are ignored when null.