Class VistaLib
Provides low-level rendering helpers backed by Vista shaders and compute shaders.
public static class VistaLib
- Inheritance
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VistaLib
- Inherited Members
Remarks
These helpers are small runtime building blocks used to generate derived textures such as object-space normals, solid-color fills, and value-remapped masks without duplicating shader setup code at each call site.
Methods
- ExtractNormalMapOS(RenderTexture, Texture, Vector3)
Generates an object-space normal map from a height map texture.
- FillColor(RenderTexture, Color)
Fills an entire render texture with a uniform color.
- Remap(RenderTexture, Texture, float, float)
Remaps the normalized values of an input texture into a caller-defined output range.