Property baseRotation
baseRotation
Gets or sets the base rotation applied to the tree prefab before per-instance rotation.
public Quaternion baseRotation { get; set; }
Property Value
- Quaternion
Remarks
A zeroed quaternion is normalized back to UnityEngine.Quaternion.identity on both get and set to protect older serialized data from producing invalid rotations. Polaris uses this field directly in its tree prototype. Unity Terrain ignores it.