Method RenderFalloffMask
RenderFalloffMask(RenderTexture, ComputeBuffer, ComputeBuffer, int, Vector4)
public static void RenderFalloffMask(RenderTexture targetRt, ComputeBuffer worldTrianglesBuffer, ComputeBuffer alphasBuffer, int vertexCount, Vector4 worldBounds)
Parameters
targetRtRenderTextureMust be cleared by caller
worldTrianglesBufferComputeBufferalphasBufferComputeBuffervertexCountintworldBoundsVector4