Method RenderBoolMask
RenderBoolMask(RenderTexture, ComputeBuffer, int, Vector4)
public static void RenderBoolMask(RenderTexture targetRt, ComputeBuffer worldTrianglesBuffer, int vertexCount, Vector4 worldBounds)
Parameters
targetRtRenderTextureMust be cleared by caller
worldTrianglesBufferComputeBuffervertexCountintworldBoundsVector4