Method GetWorldTrianglesAndAlphas
GetWorldTrianglesAndAlphas(out Vector3[], out float[])
Returns the spline area as world-space triangles together with per-vertex alpha values.
void GetWorldTrianglesAndAlphas(out Vector3[] vertices, out float[] alphas)
Parameters
verticesVector3[]Triangle vertices in world space.
alphasfloat[]Per-vertex alpha weights aligned by index with
vertices.