Property heightMap
- Namespace
- Pinwheel.Vista.RealWorldData
- Assembly
- Pinwheel.Vista.RealWorldData.Runtime.dll
heightMap
Lazily rebuilds and returns the runtime height texture from the serialized height-map data buffer.
public Texture2D heightMap { get; }
Property Value
- Texture2D
Remarks
The returned texture is created on first access only when the cached float data and stored size are valid. It is uploaded as an UnityEngine.TextureFormat.RFloat texture and marked non-readable after Apply(bool, bool) so it can be used for rendering and graph input without keeping a CPU-side copy alive.