Table of Contents

Method RenderSceneHeightMap

Namespace
Pinwheel.Vista
Assembly
Pinwheel.Vista.Runtime.dll

RenderSceneHeightMap()

Renders the current scene height inside this biome's world bounds into a temporary texture.

public virtual RenderTexture RenderSceneHeightMap()

Returns

RenderTexture

A newly created RFloat render texture at baseResolution containing scene height data. If no manager can be resolved, the texture is returned unchanged after allocation.

Remarks

The texture is typically consumed only as a temporary graph input during biome cache generation and should be disposed by the caller or the input provider that created it.