Property supportedData
supportedData
Gets the biome output channels this backend can actually consume.
BiomeDataMask supportedData { get; }
Property Value
Remarks
The default derives the set from the populator interfaces the tile component implements. A backend that consumes geometry but ignores a sub channel, such as Unity Terrain with mesh density, overrides this to clear the unused bit. The manager unions this across the terrain systems present in a generation, then intersects the union with each biome's data mask so a channel is generated only when some present backend consumes it and the user asked for it.