Method CreateRenderTarget
CreateRenderTarget(RtDescriptor, SlotRef, bool)
Allocates or reuses a pooled render texture for a node output slot.
public RenderTexture CreateRenderTarget(DataPool.RtDescriptor desc, SlotRef slotRef, bool clearContent = true)
Parameters
descDataPool.RtDescriptorslotRefSlotRefclearContentbool
Returns
- RenderTexture