Property holeEdgePadding
holeEdgePadding
Gets or sets how aggressively Unity Terrain removes details near terrain holes.
public float holeEdgePadding { get; set; }
Property Value
Remarks
The value is clamped to the [0, 1] range before storage and mapped to
UnityEngine.DetailPrototype.holeEdgePadding. Polaris does not consume this property.