Table of Contents

Export Texture Set

This export writes Polaris terrain data into a set of textures that can be used in other tools, archived as intermediate assets, or brought back into Polaris later through the Texture Set import path.

Access point

Open:

GameObject > 3D Object > Polaris > Terrain Wizard

Then go to:

Export Data > Texture Set

How this export behaves

  • The source must be Polaris terrains in the scene.
  • Multiple Polaris terrains can be sampled together into one texture set.
  • You can choose which texture categories to export instead of always exporting everything.
  • The exported texture resolution is shared across the whole selected terrain area.

Main parameters

Source Polaris Terrains

The terrains to export from.

  • You can gather all valid source terrains in the scene with Select All.
  • You can also add specific terrains manually or by drag and drop.

Output

Folder

The folder where the exported textures will be written.

Resolution

Columns and Rows

The resolution of the exported textures.

  • Higher values preserve more detail.
  • Lower values reduce file size and export time, but lose detail.

Square

Pads the output to a square texture size using the larger of the two dimensions.

Auto

Computes a default resolution from the selected terrain grid.

Textures to Export

Heightmap

Exports the terrain height texture.

Channel

Controls how the height data is encoded in the exported texture.

  • RG is the default Polaris-encoded format.
  • Use another channel layout only if the target workflow expects it.

Mesh Density

Exports the terrain mesh-density texture.

Hole Map

Exports terrain holes.

Splat Controls

Exports the control maps used by splat-based shading.

Albedo

Exports the terrain color map.

Metallic

Exports the terrain metallic map.

Things worth noting

  • You do not need to export every texture type every time. Export only the data your target workflow needs.
  • Splat Controls is only useful when the target workflow understands layered terrain blending.
  • Resolution affects every exported map, so choose a size that matches the target use case.
  • When exporting multiple terrains together, the resolution applies to the combined terrain area, not each tile independently.
  • The Texture Set export path is also useful for round-trip work when you plan to import the textures back into Polaris later.