Table of Contents

Export Mesh

This export sends Polaris terrain geometry into mesh files for DCC tools, mesh-based pipelines, or asset handoff. Use it when you want the terrain as OBJ geometry instead of keeping it inside terrain-specific data formats.

Access point

Open:

GameObject > 3D Object > Polaris > Terrain Wizard

Then go to:

Export Data > Mesh

How this export behaves

  • The source must be Polaris terrains in the scene.
  • One OBJ file is exported per selected terrain.
  • If the terrain uses Albedo and Metallic maps, those textures are copied into a subfolder and referenced through an MTL file.
  • The result is intended for mesh workflows, not for preserving every Polaris-specific terrain feature.

Main parameters

Source Polaris Terrains

The terrains to export.

  • You can gather all valid source terrains in the scene with Select All.
  • You can also add specific terrains manually or by drag and drop.

Output

Folder

The folder where the exported mesh files will be written.

Things worth noting

  • Mesh export is best for geometry handoff, not for preserving every Polaris-specific shading feature.
  • Albedo and Metallic maps transfer more directly than splat-based or gradient-based shading setups.
  • Apps like Blender can reconstruct the terrain look more easily by assigning the exported maps to a PBR material.
  • Unity's OBJ importer can pick up Albedo automatically, but Metallic often needs to be reassigned manually in the material inspector.
  • Other shading modes such as splat layers or gradient lookup usually need manual recreation in the target application.