Export Mesh
This export sends Polaris terrain geometry into mesh files for DCC tools, mesh-based pipelines, or asset handoff. Use it when you want the terrain as OBJ geometry instead of keeping it inside terrain-specific data formats.
Access point
Open:
GameObject > 3D Object > Polaris > Terrain Wizard
Then go to:
Export Data > Mesh
How this export behaves
- The source must be Polaris terrains in the scene.
- One OBJ file is exported per selected terrain.
- If the terrain uses Albedo and Metallic maps, those textures are copied into a subfolder and referenced through an MTL file.
- The result is intended for mesh workflows, not for preserving every Polaris-specific terrain feature.
Main parameters
Source Polaris Terrains
The terrains to export.
- You can gather all valid source terrains in the scene with
Select All. - You can also add specific terrains manually or by drag and drop.
Output
Folder
The folder where the exported mesh files will be written.
Things worth noting
- Mesh export is best for geometry handoff, not for preserving every Polaris-specific shading feature.
- Albedo and Metallic maps transfer more directly than splat-based or gradient-based shading setups.
- Apps like Blender can reconstruct the terrain look more easily by assigning the exported maps to a PBR material.
- Unity's OBJ importer can pick up Albedo automatically, but Metallic often needs to be reassigned manually in the material inspector.
- Other shading modes such as splat layers or gradient lookup usually need manual recreation in the target application.