Table of Contents

Introduction

Poseidon is a system for create different kinds of water bodies in Unity that highly focus on low poly & stylized visual and adjustable performance for wide range of devices.

It provides many shader variants that made with Shader Graph in a modular way, gives you the ability to customize or combine features to create your own shader.

Project requirements

  • Unity 2021.3+
  • BiRP or URP

Package dependencies

The following packages are required for the tool to work:

  • Shader Graph (com.unity.shadergraph)

For using underwater & wet lens effect in BiRP, you also need to install:

  • Post Processing Stack V2 (com.unity.postprocessing)