Introduction
Poseidon is a system for create different kinds of water bodies in Unity that highly focus on low poly & stylized visual and adjustable performance for wide range of devices.
It provides many shader variants that made with Shader Graph in a modular way, gives you the ability to customize or combine features to create your own shader.
Project requirements
- Unity 2021.3+
- BiRP or URP
Package dependencies
The following packages are required for the tool to work:
- Shader Graph (com.unity.shadergraph)
For using underwater & wet lens effect in BiRP, you also need to install:
- Post Processing Stack V2 (com.unity.postprocessing)