Method TriangulateXZ
TriangulateXZ(List<Vector3>, float)
public static List<Vector3> TriangulateXZ(List<Vector3> vertices, float maxEdgeLength = -1)
Parameters
Returns
- List<Vector3>
public static List<Vector3> TriangulateXZ(List<Vector3> vertices, float maxEdgeLength = -1)