Introduction
Polaris is a fast and easy to use low poly terrain tool which help you to create gorgeous landscapes, that can run well on both Desktop, Mobile and VR applications, save you a lot of time and effort! Polaris provides everything you need to create beautiful low poly terrain, from sculpting, texturing, planting, decorating, rendering and natural simulations. All in one place. It's a mixture of powerful procedural generation and the good old traditional painting technique. It's also a part of our tools & shaders ecosystem that work well together and compatible with third party assets, a huge advantage in your process of making low poly terrain.
Project requirements
- Unity 2021.3+
- Support Unity 6.
- The new Erosion Tool is heavily relying on Compute Shader, so please make sure your target platform support compute shader. If you only want to use the Erosion Tool in the editor, then Window with DX11/DX12 and Shader Model 5.0 GPU, and MacOS with Metal API will work.
Package dependencies
The following packages are required for the tool to work:
- Mathematics (com.unity.mathematics)
- Editor Coroutines (com.unity.editorcoroutines)
- Collections (com.unity.collections)
Optional installation
For the tool to work at its best, the following package is recommended, but not required:
- Burst Compiler (com.unity.burst)