Table of Contents

Create splat prototypes group

To apply splat textures to the terrain, you have to create a Splat Prototypes Group asset and assign it to the terrain. Go to Assets>Create>Polaris>Splat Prototypes Group and give the asset an appropriate name. Select the asset, in the Inspector, try drop a texture into the selector box, you should see the prototype appear:

Low poly terrain Unity

For each prototype, there are several settings:

  • Texture: the main texture of the prototype.
  • Normal Map: a normal map for fine detail.
  • Tile Size: size of the repetition pattern.
  • Tile Offset: offset of the repetition pattern.
  • Metallic/Smoothness: physical properties of the prototype, only used in PBR shader.

Assign this to your terrain under the Material & Textures section:

Low poly terrain Unity