Namespace Pinwheel.Griffin.SplineTool
Classes
- GSpline
Bezier spline containing anchors and segments. This can have branches and loops.
- GSplineAnchor
Represent a spline's anchor point.
- GSplineCreator
A component for creating splines in the scene. Splines can have branches and loops. You can also add GSplineModifier to this game object to perform some actions such as making ramps, rivers, paint paths, spawn and remove foliage, etc. based on the spline's shape.
- GSplineModifier
Base class for all spline modifiers, components to perform actual operation on terrains using spline shape. Modifiers can be added to the same game object or child object of the GSplineCreator.
- GSplineSegment
Represent a spline segment, a path connecting 2 anchor points.
- GSplineToolUtilities
Contains functions for extracting spline mask texture.