Table of Contents

Namespace Pinwheel.Griffin.SplineTool

Classes

GFoliageRemover
GFoliageSpawner
GObjectRemover
GObjectSpawner
GPathPainter
GRampMaker
GSpline

Bezier spline containing anchors and segments. This can have branches and loops.

GSplineAnchor

Represent a spline's anchor point.

GSplineCreator

A component for creating splines in the scene. Splines can have branches and loops. You can also add GSplineModifier to this game object to perform some actions such as making ramps, rivers, paint paths, spawn and remove foliage, etc. based on the spline's shape.

GSplineModifier

Base class for all spline modifiers, components to perform actual operation on terrains using spline shape. Modifiers can be added to the same game object or child object of the GSplineCreator.

GSplineSegment

Represent a spline segment, a path connecting 2 anchor points.

GSplineToolUtilities

Contains functions for extracting spline mask texture.

Enums

GPathPainter.PaintChannel

Delegates

GSplineCreator.SplineChangedHandler