Property Target
Target
The target player to keep track of. Rigidbodies around this object (scene props, projectiles, etc.), include the object itself, can collide with nearby trees.
public GameObject Target { get; set; }
Property Value
- GameObject
The target player to keep track of. Rigidbodies around this object (scene props, projectiles, etc.), include the object itself, can collide with nearby trees.
public GameObject Target { get; set; }