Table of Contents

Class GTerrainGeneratedData

Namespace
Pinwheel.Griffin
Assembly
Pinwheel.Polaris.Runtime.dll

An asset type containing all generated surface mesh of a terrain. Don't instantiate it, the terrain will do that instead.

[PreferBinarySerialization]
public class GTerrainGeneratedData : ScriptableObject, ISerializationCallbackReceiver
Inheritance
Object
ScriptableObject
GTerrainGeneratedData
Implements
ISerializationCallbackReceiver
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Properties

TerrainData

The data asset of parent terrain component.

Methods

GetMesh(Vector3Int)

Get direct reference to a chunk's mesh.