Table of Contents

Class GTerrainChunk

Namespace
Pinwheel.Griffin
Assembly
Pinwheel.Polaris.Runtime.dll

Due to the 64k vertex limit of meshes, the terrain will slice its surface into several smaller chunks. This chunk cover a smaller region of the terrain that contains its own mesh renderer and collider. The total number of chunks was determined by terrain settings (ChunkGridSize).

[ExecuteInEditMode]
[RequireComponent(typeof(MeshFilter))]
[RequireComponent(typeof(MeshRenderer))]
[RequireComponent(typeof(MeshCollider))]
[RequireComponent(typeof(LODGroup))]
public class GTerrainChunk : MonoBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
GTerrainChunk
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Properties

Index
LastUpdatedTime
LocalToTerrainMatrix
LodGroupComponent
MeshColliderComponent
MeshFilterComponent
MeshRendererComponent
Terrain

Methods

GetChunkMeshKey(Vector2, int)
GetChunkMeshName(Vector2, int)
GetMesh(int)
GetUvRange()
Raycast(Ray, out RaycastHit, float)
Refresh()
SetupLocalToTerrainMatrix(MaterialPropertyBlock)