Class GRendering
Sub asset type containing configurations of terrain and foliage rendering, such as shadow options, render distance, LOD distance, etc. This should not be used alone without a parent terrain data object. In most case you dont instantiate this with ScriptableObject.Create. The correct way to access this is terrain.TerrainData.Rendering
public class GRendering : ScriptableObject
- Inheritance
-
ObjectScriptableObjectGRendering
- Inherited Members
-
ScriptableObject.SetDirty()ScriptableObject.CreateInstance<T>()Object.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Properties
- BillboardStart
The distance from camera where it starts rendering tree as billboard.
- CastShadow
Should terrain geometry cast shadow?
- DrawGrasses
Should it draw grass using builtin renderer?
- DrawTrees
Should it draw trees using builtin renderer?
- GrassDistance
Maximum distance from camera where grass is visible.
- GrassFadeStart
Distance from the camera where grass start fading out, in relative range of [0, grassDistance]
- GrassLod1Start
Distance from camera where it starts rendering grass at LOD1.
- ReceiveShadow
Should terrain geometry receive shadow?
- TerrainData
The parent terrain data object.
- TreeDistance
Maximum distance from camera where tree is visible.
- TreeLod1Start
The distance from camera where it starts rendering tree at LOD1
Methods
- CopyTo(GRendering)
Copy numeric settings to other object.