Table of Contents

Property MaskMap

Namespace
Pinwheel.Griffin
Assembly
Pinwheel.Polaris.Runtime.dll

MaskMap

Direct reference to the mask map texture. The mask color are used as following:

  • R: lock terrain region from being edited.
  • G: smooth/sharp normal mask.
  • B: erosion tool's water source.
  • A: unused.
public Texture2D MaskMap { get; }

Property Value

Texture2D