Class GGrassPrototypeGroup
An asset type contains a collection of prototype for grass rendering. Create a new one in the editor with context menu, or in runtime with ScriptableObject.Create Assign to a terrain at runtime with terrain.TerrainData.Foliage.Grasses
[CreateAssetMenu(fileName = "Grass Prototype Group", menuName = "Polaris/Grass Prototype Group")]
public class GGrassPrototypeGroup : ScriptableObject
- Inheritance
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ObjectScriptableObjectGGrassPrototypeGroup
- Inherited Members
-
ScriptableObject.SetDirty()ScriptableObject.CreateInstance<T>()Object.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Properties
- IsSampleAsset
Check if this asset is provided as a sample asset in Polaris package.
- Prototypes
A collection of prototype containing info for grass rendering.
Methods
- Create(DetailPrototype[])
Create a new asset from Unity's terrain Detail Prototype array.
- NotifyChanged()
Call this function to refresh grass renderer and notify other subscribers that grass prototype has changed..
Events
- Changed
Subscribe to this event to get notified when any prototype has changed.