Property UseSmoothNormalMask
UseSmoothNormalMask
If on, it will use the terrain mask G channel to blend between sharp and smooth normal. Access the terrain mask at GTerrainData.Mask.MaskMap
public bool UseSmoothNormalMask { get; set; }
If on, it will use the terrain mask G channel to blend between sharp and smooth normal. Access the terrain mask at GTerrainData.Mask.MaskMap
public bool UseSmoothNormalMask { get; set; }