Method SetRegionDirty
SetRegionDirty(Rect)
Set a region of terrain surface as dirty for mesh regeneration.
public void SetRegionDirty(Rect uvRect)
Parameters
uvRectRectA rect in [0-1] space.
Set a region of terrain surface as dirty for mesh regeneration.
public void SetRegionDirty(Rect uvRect)
uvRect RectA rect in [0-1] space.