Table of Contents

Visual artifacts

Below are some visual artifacts that can appear and how to fix them.

Blocky lights

Volumetric Lighting artifacts

  • Lower light intensity, local fog density, volume override intensity.
  • Higher anisotropic & softness.

Light banding/acne

Volumetric Lighting artifacts

  • Increase depth bias.

Sun can be seen through a wall

Volumetric Lighting artifacts

  • Increase anisotropic.

Spot/Point lights leak through a wall

Volumetric Lighting artifacts

  • Enable additional light shadows in URP settings.

Pixelated lights on tree leaves

BEAM renders volumetric light on a canvas that is smaller than the screen resolution, so aliasing artifacts is somewhat inevitable but can be tone down so it is harder to spot.

  • Reduce Alpha Cutoff value if your tree shader has one.
  • Increase Softness in volume override.
  • Decrease Intensity in volume override.
  • Choose higher quality level in the renderer feature if affordable.