Table of Contents

Introduction

BEAM is a volumetric lighting & fog effect for Unity, targeting desktop and mid-high end mobile devices. Using froxel-based implementation, it maximizes the computation capability of your GPU cores, low VRAM usage while providing believable visual effect.

BEAM supports all kinds of Unity's realtime lights (directional, point, spot), with shadow and light cookies.

BEAM was built upon Renderer Feature & Volume framework so you can easily manage the graphics option for your game as well as setting up different moods for each region in the scene (outdoor light rays, indoor, basement fog, etc.)

Project requirements

  • Unity 6.0 or higher.
  • Universal Render Pipeline.
  • Render Graph module enabled (compatibility mode is not supported).
  • Graphics API: DX11, DX12, Vulkan, Metal.

Build platforms

  • Windows PC (DX11, DX12, Vulkan).
  • High-end Android mobile (Vulkan).
  • MacOS (Metal).